In the center I have 3 stacked pistons with drills at the bottom. They should be able to retract even with full drills. 1 General; 2 GUI; 3 Character; 4 Spaceship; 5 Build mode; 6 Voxel mode; General. The actions can also be executed after a delay, hence the name. This is the only method required for the script to run. Main() - Run every time the script is executed. I set each piston it's own hot key for "extend". A: This is not a bug. Reply URL. The program has some features like splitting the image to multiple LCD screens, for extreme large images, it resizes the image to the 512-pixel by 512-pixel dimension that Space Engineers uses for the LCD’s, it even does a little Gamma correction, so that … It worked excellent my 1st attempt. 576,400 g 576,400,000 mg 0.576 t. Integrity 2,202. It must operate in the cylinder with minimum friction and it should be able to withstand the high explosive force generated in the cylinder and also the very high temperature ranging from 2,000°C to over 2,800°C during operation. try timers. Volume: 8 L. A Motor is a component item used in the construction blocks. Motor. Reply URL. I'm a bit mixed. I find that using the extend and retract can be unreliable, so I usually set my pistons to a low speed and use the reverse hotkey for movement and the power off hotkey to stop them. Can include multiple planets. Jonathan Langlois 8 months ago. Steel Plate 10. space-engineers Share Large Steel Tube 4. The idea being that for stacked pistons there would be more stability. Mass 576.4 kg. That will stabilize it a bit. Includes blocks, whole grids, Waypoints, Trigger volumes, … Press question mark to learn the rest of the keyboard shortcuts. I can control all 4 together as a group with extend/retract, but of course soon as I connect that group via block or even connectors they will no longer function. I placed the pistions next to my floor structure. I tested on a ice lake and it filled a large cargo container before the 3rd piston fully extended. They are stuck in the up position.. Any ideas why? In this tutorial I cover how to use pistons in Space Engineers so that you can build base mounted drilling rigs and carefully positioned connectors. Category: Component Item. Allow Multiple Pistons to merge together. Does it work I can’t say but it’s worth the shot. Please see the Contributors page to find … 5 years ago. From Space Engineers Wiki. With today’s major update we are releasing a large overhaul to the physics in Space Engineers. As for detachable cargo, I'd have to think on that. Anyone managed to … From Space Engineers Wiki. I like the idea that mabee it would be a multi block set up were you have to figure the alignment out. We've been using them on our dedicated server for months without any issues but this last week or … I noticed a lot of the videos were shot in space with zero gravity, whereas I'm trying to make a platform that is connected to four Pistons for stability on an earth planet, but to no avail. I'm playing around in creative with a idea I had. 6 comments Comments. In limited experimentation it has been found that a conveyor block follows a pattern … Welcome to the Space Engineers Support and Feedback page. Cookies help us deliver our Services. ..and I say basically a lot. Multiple pistons works if you are drilling down (even then it's not very stable) but if you're drilling horizontally the pistons sag once there's enough weight and they start drilling downwards. Space Engineers has sold over 1.7 million copies since launch and has been voted as the best indie game of 2015 by the IndieDB community. or multiple ships to triangulate signals to boost the range?. The vids all say to use merge blocks to group the pistions together then they will act at one group. If you make the cargo detachable, you can stop the drill mid-action, leave the platform where it is and just bring the resources back and come back again. I put a test piston on the platform with nothing attached and it goes up & down with no problems. I had 2 working together with merge blocks but soon as I added blocks to fill in the open spots, it stops working. By using our Services or clicking I agree, you agree to our use of cookies. I also set each piston it's own hot key for retract. Copy link khamseen commented Jun 8, 2015. Blue - The gear is in auto locking mode and will lock as soon as a mass is in range. I add back a smaller amount fly to a new location and set down. The efficiency and economy of the engine depending on the working of the piston. This is likely to be very laggy, runs the risk of not fully welding up some blocks, and all around is not your friend. Ok, now I will have to try and get multiple pistons on the same platform working together to stabilize it and hopefully allow a lot of drills to retract. Contents. All of my best designs are therefore impractical in survival which is unfortunate. They're only broken in multiplayer, as far as I've noticed. If they are empty it will life more but not if full. 1 Introduction. The Piston Block is also one of the only Blocks in Space Engineers to not be able to be created on it's own, it's in-game Icon the same as the rest of the Piston. The "standard" way to automate blueprint manufacture in Space Engineers is to use a wall of welders attached to a piston or ship. This allows automation / programmingof actions. Note: some things might only be available if you toggle on experimental mode in main menu options. I tried a advanced rotor to make it spin in order to use more drills. Report Save. As of version 155013 Cobalt Ingot are no longer necessary to mass-produce Motors, which in turn makes Atmospheric Thrusters easier to … With the help of motors and landing gear we can make a piston! This is Space Engineers, not a mining simulator. Leave a Like if it was informative! I have min/max settings @ 0 & 10m. Slowly extend them via max-length and when they are at the bottom, retract them again. 1.1 Editor access; 1.2 Main method; 1.3 Variable … I kept playing with it, still can't figure out how to join multiple pistions to the same group of blocks. I have the same issue, trying to make a tunnel down to the bottom of a cliff and keeping the resources. Pistons have 2 force sliders, the first is for in-line with the piston motion. As for the weight of the drills. Multiple pistons works if you are drilling down (even then it's not very stable) but if you're drilling horizontally the pistons sag once there's enough weight and they start drilling downwards. Stone processes really fast, so I figure why not get that extra mineral. I'll have to look at the timers, is that a programable block or something else? 1. Components Required Functional Steel Plate 5. Copyright © 2013-2020 Keen Software House s.r.o. With the game out that long, especially one as intricate and creative as a game like Space Engineers, it's no wonder it's gathered quite the modding community.There are a ton of different mods out there, from ones that just change the game … This is an unofficial wiki for Space Engineers, created by the community. The problem was, I couldn't retract the pistons. Computer 2 Hack Motor 4. I'll look at the other force sliders to see if that works. On first opening the code editor you will see 3 methods already in place: 1. Add a photo to this gallery. Also if it wobbles still, crank up the second force slider and see if that helps. It needs more content, you can help Space Engineers Wiki by expanding it. I'd really like to get a 2 or even a 4 corner piston set up working because it would be very stable and simply look more realistic. The extend/retract no longer seems to be my issue as I figured out my build mistake that was stopping it. With those, you can automate the process. Don't worry about highlighting and copying, just click the button to copy your entire script to the clipboard and paste it into the editor in Space Engineers… Basically I build a mobile drill platform so I can gather ore in mass and not need to mine so often. I start the drills, 1 piston fully extended but the other 2 wont extend.. 1 . SpaceEngine currently has an incomplete catalog of binary stars, so it makes some real binary/multiple stars are still represented as a solitary. I'd like to see a 25m and 50m variant to make drilling easier and allow for better elevator systems. Jump to: navigation, search. About us. It takes WAY TOO LONG to manually print every grid separately and attach them to ships. Programming in Space Engineers is done with the Programmable Block which can be given scripts written in C# (pronounced C Sharp). New comments cannot be posted and votes cannot be cast, More posts from the spaceengineers community, This subreddit is about the video game "Space Engineers", a space themed sandbox game with creation tools similar to minecraft which can be best described as: "Shape and Build your own functional Space craft from self-obtained resources", Press J to jump to the feed. The idea is I fly around hover over a mineral location land (it has landing gears. It's a large block platform with a open center. Entity: Generic term for most objects existing inside a World. If you have a rotor, select that as well. (ie 1 at each corner of a square, not 4 in a series like my other test). Proof of concept drilling platform. Crank that up a bit to lift bigger loads. The Conveyor is a block in Space Engineers. Please select General Support for all Space Engineers support or Multiplayer Feedback to provide feedback related to Space Engineers multiplayer. SPACE ENGINEERS SUPPORT. I've watched a few YouTube tutorials that demonstrate how to do it, but I just end up with things breaking. I'd like to put at least one but maybe 2 refineries on it, to pre-process all the stone rather than ignore the stone or allow it to get dumped out with extractors. Known Bugs. This can be used to make autonomous mining drones, long-range player-killing torpedoes, automated welding arms for ship construction and much more. I'm curiouse what you guys think. I'm playing around in creative with a idea I had. (Doesn't appear to be in … There's also "share inertia tensor," select all pistons of the drill system and toggle it on. Someone quoted the user BloodSlinger on the Steam community forums who suggested upping the mass of the piston top to help the pistons wobble less. Mass: 24 kg. The game’s physics are now … I believe experimental mode may be coming to xbox soon to fix that. I was able to make stacked pistons wobble a lot less, which should help a lot for those of you who need multiple pistons to get your jobs done. 10m isn't long enough. I built a new test platform to play around with getting 4 pistions to work together in a group. Scenario: A custom game in Space Engineers, consisting of multiple script and data files Mission: An individual segment of a Scenario, connected to a specific World World: The entire game environment played in during a Mission. *** I figured out the problem. Button Description A-button Accept B-button Cancel Dpad-up Go to the next control Dpad-down Go to the previous … Meaning I'd not be able to connect all the drills under it. I knew connecting them was a issue after watching a few vids on pistions when trying to figure out why mine wasn't working with my lift issues but several vids all had the same solution and that was to use merge blocks. Contents. Only way to stop this is with either longer pistons or the share inertia tensor settings, which the XB1 doesn't have. I've scanned enough deposits of ore to know which types I should … Function: Component for construction. Longer pistons would also cut down on block limits. Unlike Rotor Parts, Piston Parts can't be reconnected once disconnected from it's Piston, meaning the entire Piston will have to be replaced if either part is destroyed. Main() will hold most of the functionality for the script. I wanted to create a lift powered by two pistons and the platform be connected to the two via merge blocks. I agree that 4 pistons give a much more stabel design though I dont have space for 4 pistons so I had to do it with 2. I think I heard or saw somewhere of putting a gyro on the piston that could help. 1. The Timer Block is a meta block used to execute actions of any block it's connected to (not physically). I'm after so help on getting blocks to attach to multiple Pistons. If you are looking for game support, you can visit the Keen Software Support page or send an email to Keen Support. Build time 20 s. Max Required Input 2,000 W. 0.002 … Button Description Back-button Control menu (in-game only) Start-button Main menu (in-game only) GUI. The piston should be as strong as possible, however, its weight … The spinning method got a bit over 300k ice vs the straight down with a ton of drills literally filled a large container in 1 go.. Nearly the same area drilled but almost 3 times the ice. The Conveyor is used alongside several similar blocks to link inventories on a ship or station into a network. 1 . Space Engineers has been available for quite a few years now and been at least semi-popular for all of that time. Copy script to clipboard with one click. The drills are all below the ship so they aren't hanging up on anything and I can't even retract the single piston that did extend.. Am I setting the pistons up correctly? 1. share . Ok, now I will have to try and get multiple pistons on the same platform working together to stabilize it and hopefully allow a lot of drills to retract. Large Ship / Station Piston . Jump to: navigation, search. But you make contribute to the development of the program by making a script for a binary or multiple star which are not represented in SE. Only way to stop this is with either longer pistons or the share inertia tensor settings, which the XB1 doesn't have. Longer pistons would also cut down on block limits. Dimensions (W,H,L) 1,3,1. This can be achieved by either connecting devices next to each other through conveyor ports, or through the use of conveyor blocks. Taken from the space engineers wiki: Yellow - The landing gear is not engaged, but is within range of a suitable surface to attach itself to. -Pistons tend to snake away when multiple pistons are put together and extended, and the drills rotation doesn't help either. Black - The gear is not within range of a suitable surface. Program() - Serves as a constructor and is only run once per game session. Save() - Used when the script needs to save its state at the end of a session. Sadly, now I'm stuck with this problem as I made successful merges (green lights) as I've seen in multiple vids to do but it stops working soon as I add the merge.. They were all stuck after a bit of testing I cut away all the drills but 1 and they all retracted.. Ok, so the pistons have weight limits. It's a large block platform with a open center. Currently I've not being able to get the payload of two pistons to merge together. Once established, the conveyor network allows items to be easily transferred between blocks and will automatically move items as needed. These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible. Construction Component 10. On the flip side a solo pistion tower with a rotor would allow me to detach the pistion heads once at proper depth for the target ore then drill sideways with pistons. The rotating method is also much slow and gets a hell of a lot less ore. My idea for this platform, is to build this drill rig as my "starter" base but allow it to upgrade into a purpose built drill rig afterwards. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations. I quit playing Space Engineers because multi grid projection doesn't work. I put all 3 pistons on a button for extend and have my mouse for the drills. Basically I build a mobile drill platform so I can gather ore in mass and not need to mine so often. For example: Change the velocity of a piston to close a blast door, have a sound block play an alarm and make multiple interior lights blink. Space Engineers®, Medieval Engineers™, Miner Wars™, Miner Wars 2081™, Miner Wars MMO™, Miner Wars Arena™, VRAGE™ are trademarks of Keen Software House s.r.o. Continue this thread level 1. Grinding the base of an extended piston causes a massive explosion that will kill the player, destroy any nearby thrusters and reactors on the parent ship, and send the gutted wreck hurtling through space and crashing through multiple layers of large light armor blocks. Green - The gear is connected to a surface and secured. Multiple different types of items can be sent and taken within a single logic chunk. But unfortunately one piston goes up snapping the top off the second piston … It works and can retract, but it's very wobbly until it gets it self fully in the hole. Space Engineers - Pistons, Blast door blocks. I rebuilt it and hung the top piston in a tower with only 1 connection to that piston and they go up and down freely. The conveyor network by definition, is the act of transferring of items between devices within the game. I then deploy the 3 pistons. Seems like it can't lift more than 6 or 7 drills once they are full of ore. DISCUSSION .